Pokémon Center — Get Ready for What’s Next
Photogrammetry, 3D Asset Creation & Rendering
I was initially brought onto the project to create photogrammetry-based 3D assets for the products featured in the campaign. The process began with an onsite shoot in Bellevue, where we captured detailed photo and video reference of plush toys, pins, jackets, and other merchandise.
I then transformed that material into production ready models for Cinema 4D and Redshift. Depending on the object, I used a combination of Reality Capture and AI assisted workflows in ComfyUI using Trellis 2, selecting whichever approach produced the strongest and most accurate result.
My role later expanded into shot production. I placed the finished assets into several scenes, prepared them for rendering, and produced final frames using my personal Deadline managed render farm, which runs across 10 GPUs.
I was initially brought onto the project to create photogrammetry based 3D assets for the products featured in the campaign. The process began with an onsite shoot in Bellevue, where we captured detailed photo and video reference of plush toys, pins, jackets, and other merchandise.
I then transformed that material into production ready models for Cinema 4D and Redshift. Depending on the object, I used a combination of Reality Capture and AI assisted workflows in ComfyUI using Trellis 2, selecting whichever approach produced the strongest and most accurate result.
My role later expanded into shot production. I placed the finished assets into several scenes, prepared them for rendering, and produced final frames using my personal Deadline managed render farm, which runs across 10 GPUs.